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Advanced and Experimental 3D Computer Animation Techniques Sessions with Serra

Week 4 : Project Feedback and Development

From Pop-up Book Form to Interactive StorytellingWeek

In Week 4, I had further discussion and feedback about my project idea. In the previous week, I mainly confirmed that I was interested in making a 2D/3D interactive game and using the form of a pop-up book. However, the story and the specific interaction were still not very clear at that stage.

Through this week’s feedback, I realised that the project should not only focus on an interesting visual form. It also needs a clearer theme to explain why I want to use 2D/3D transitions and changes of perspective.

A Clearer Theme

This week, I started to develop the project towards the ideas of memory and hidden information. I want the player to first see a front-facing scene, like a page in a book. At the beginning, the scene may look flat, simple, and complete. However, when the player changes the viewing angle or enters the 3D space, they will discover that there is hidden information behind the scene.

Interaction Should Support the Story

The feedback also helped me understand that the transition between 2D and 3D should not only be a visual effect. It should connect to the story. Different viewing angles can change how the player understands the scene and the narrative.

This feedback made me realise that the pop-up book can become the main visual structure of my project. At the same time, “changing the perspective to discover the truth” can become the main interaction logic. For the next step, I need to continue developing a simple story scene and think about what specific actions the player can use to discover the hidden content.

Image Caption

Project development notes after feedback. This image shows how I started to connect the pop-up book form with interactive storytelling and hidden information.

References

I looked at The Plucky Squire as a reference, because it uses a storybook as its main visual structure and allows the character to move between a 2D page world and a 3D space outside the book. This 2D/3D transition is very close to the direction I want to explore in my own pop-up book interactive project.
https://store.steampowered.com/app/1627570/The_Plucky_Squire/

I also looked at Monument Valley as a reference for visual illusion and spatial puzzle design. This game is useful for my project because it shows how changing perspective can affect the player’s understanding of space.
https://www.monumentvalleygame.com/

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