This week, I continued and completed the polish stage of this three-hit game action animation. Based on the blocking, I further adjusted the timing, spacing, and body weight to make the transitions between the three attacks smoother. I also strengthened the anticipation before each attack, the impact at the contact moment, and the follow through after the movement. Through this polish stage, I feel that the rhythm of the animation became clearer than in the blocking stage, and the movement became closer to the impact and continuity needed for a combo attack in games.
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