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3D Computer Animation UE5

Week 2 : UE5 Level

This session focused on three main questions:

  • Level
  • Assets
  • Level Sequences

In Unreal Engine 5, a Level is responsible for both holding content and organising space. All Actors, including models, lights, cameras, and characters, exist within a specific Level. From an animation and cinematic perspective, a Level is closer to a reusable and adjustable filming space rather than a fixed, one-time scene. This approach helps keep projects structured and manageable, even when working with complex stories or multiple shots.

A project does not rely on only one Level.

In animation production, this also makes it faster to switch between different set-ups and supports clearer teamwork and collaboration.

The session also introduced Level Sequences. While Levels define space and content, Level Sequences control time and storytelling. They allow unified control over camera movement, character animation, and lighting changes, helping to create a more cinematic result. By combining Levels and Level Sequences, UE5 functions not only as a real-time rendering tool, but also as a complete platform for animation and narrative production.

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