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Advanced and Experimental 3D Computer Animation Techniques Sessions with Serra

Week 10 : Final Integration, Video Editing and Sound Design

In Week 10, I started the final integration and presentation preparation for Behind the Page. In Week 9, I had already completed the basic prototype testing in Godot, including scene import, character placement, clickable areas, dialogue UI, and 2D/3D button testing. Therefore, the focus of this week was not to add many new functions, but to organise the existing content and present the project clearly as a demo.

Final Prototype Integration

This week, I first checked the overall scene and interaction flow in Godot. I needed to make sure that the bedroom background, character position, clickable objects, dialogue UI, and button feedback could all work correctly. Because Behind the Page is an interactive narrative project, the purpose of the final demo is not to show a complex game system. Instead, it is to help the audience understand the core experience of the project: the player can click on objects, read text, and switch perspectives to discover hidden information.

[Final Godot Scene Screenshot]

I also reorganised the presentation order of the demo. The player first enters the bedroom scene and sees the room and the character. After that, the player can click on objects such as the computer, homework book, poster, game console, and bed. The dialogue box then shows different text information. Although these lines are short, they are connected to the character’s childhood memory, study pressure, desire for entertainment, and hidden emotions. Through this process, I hope the audience can understand that the room is not only a normal background, but also a space that carries memory.

[Final Interaction Test Screenshot]

After the player clicks on different objects, the dialogue box shows the related text information. This allows the objects to take on a narrative function.

Video Editing

Because this is an interactive project, I needed to use video to help others understand the experience during the final presentation. This week, I recorded the interaction process in Godot and then imported the footage into editing software. During the editing process, I needed to control the rhythm, so the audience could clearly see what the player clicked, how the UI appeared, how the text was displayed, and how the 2D/3D button worked in the interface.

During editing, I removed some repeated or unnecessary actions and kept the parts that best showed the core experience of the project. I also added a title page and simple transitions to make the video structure clearer. Because Behind the Page is still a prototype at this stage, the purpose of the video is not to present a complete game, but to explain the project concept, visual direction, and main interaction logic.

[Demo Video Editing Process]

Sound Design

This week, I also started to add basic sound design. Sound can make the interaction feel more responsive and can also help build the atmosphere of the memory space. I planned to use light and soft sounds, such as mouse click sounds, button feedback sounds, page-turning sounds, dialogue box pop-up sounds, and quiet room ambience.

I added click sounds, page-turning sounds, and ambient sound effects to make the interaction feel more responsive and to make the memory space feel more complete.

Final Reflection

Through the integration work in Week 10, I became clearer about the development process of Behind the Page, from concept to prototype. At the beginning, I was mainly interested in pop-up books, 2D/3D transitions, and interactive storytelling. Later, this idea gradually developed into an interactive game prototype about memory, hidden information, and perspective change. Although the final demo is not yet a complete game, it can already show my core idea: memory is not only what is seen on the surface, and the player needs to click, read, and change perspective to reinterpret the space.

During the production process, I also found some areas that could be improved. For example, the real 3D perspective switching could be developed more fully, the hidden information could become deeper, and the text content could have more layers. If I continue developing this project in the future, I hope to add more chapters, so that each page of the memory book can become a different scene. The player could then turn pages, collect fragments, and change perspectives to gradually piece together a more complex story.

[Final Demo Presentation]

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