Week 7 focused on the dynamic lighting system in Unreal Engine 5. The main goal was to understand how real-time lighting works in the engine, and how it is used in animation, cutscenes, and scene atmosphere. Unlike traditional offline rendering, lighting in UE5 is not something that is decided only at the final stage. Instead, it can be adjusted throughout the production process and provides instant visual feedback as a core part of the workflow.
Week 7 focused on the dynamic lighting system in Unreal Engine 5. The main goal was to understand how real-time lighting works in the engine, and how it is used in animation, cutscenes, and scene atmosphere. Unlike traditional offline rendering, lighting in UE5 is not something that is decided only at the final stage. Instead, it can be adjusted throughout the production process and provides instant visual feedback as a core part of the workflow.
Enabling Lumen
Enabling Lumen is easy, once your project is started up or converted, just go to the project settings and activate it. No problem.

The different lights
