Sequencer is the main tool in UE5 for controlling the timeline. It is used to manage character animation, camera movement, lighting changes, and other elements that change over time. Unlike timelines in traditional DCC software, Sequencer is not a separate animation tool.
With Sequencer, different types of tracks can be placed on the same timeline, such as camera tracks, character animation tracks, and event tracks. Managing everything in one timeline makes the relationship between animation, performance, and camera work easier to understand. In scenes with multiple shots, Sequencer clearly shows the timing of camera cuts, which helps when checking whether the story flows well during real-time preview.
From a project structure point of view, Sequencer works together with the Level system from last week’s class. Levels organise content in space, while Sequencer organises content over time. This separation of space and time is similar to how traditional film production works, from building sets to planning shots and editing. It also explains why UE5 is widely used for real-time animation and virtual production.